Life after social media and the meandering thought stream of deep consciousness

Dreams and Games

I have been thinking about dreaming today. Well, the act of dreaming to be fair. To me, it seems like dreams function like an “on-rails” type of game most of the time, but sometimes you can break free of that. You can set off into something completely different. Imagine if games were designed like that. Say you are playing Red Dead Redemption, just doing side quests and main quests and whatnot, and then you just decide you’re going to ride east until you hit a wall. Except that when you do that you go through the wall and it’s a completely different game. You’re still you, or how your character views himself, only everything is changed. Maybe it becomes a fantasy game or a future game, or maybe something completely different. The whole idea just bends around the differentiating between lucid and non-lucid dreaming, but it transfers into the “real-world” version of the game, just as those types of dreams affect us differently and change our real-world versions of ourselves accordingly. Are you a spectator or are you involved? If you’re involved, how involved are you? Are you committed to the illusion, willing to accept what’s presented as reality? If so, do you still know that it’s just a dream, or will you awake to thing that the dream has only shifted again? We all involve ourselves at different levels and set our own comfort zone for deciding when we should pull out of the dream. Some never stop.

Many games have weird dream niches and such tied into the story (Max Payne springs to mind) but those games are all still on-rails, at least in the very basic sense. People often confuse free-roaming, massive games as not being on-rails, but at a basic level, they are, just all games have to be. We program them, and because even our most advanced AI is still based on our programs and programming, they are on-rails.
I’m thinking of this all as a sort of hidden easter-egg type of deal, but an easter egg that is so big, so grandiose, that it actually outscales the game by multiples…and the developer just never tells anyone about it. 

You might get lost in the dream-world, for lack of a better term, for 40 hours of gameplay, and when you come back, you’ve only been out of the actual game for a few hours, but the quests are different when you get back. Because your character is different.  Because the dream world has changed your outlook. Because you spent so much time there. Maybe you spend too much time there and the dream world encroaches on the real world, and your fantasy starts to become delusion. Your cowboy becomes some twisted visage of justice, some over-the-top psycho, frothing at the mouth whenever he witnesses the slightest sight of what he feels is wrong doing. Under that guise he kills everyone, because humanity is imperfect. Of course, that’s just one possibility. Maybe your cowboy gives up the gun 2 hours of gameplay in and becomes a priest at that run down chapel in the valley. We all are experiencing the game subjectively, and as such, our games will take many different paths.

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